Diffuse > Falloff > Basecolor.png or Composite nodes etc. All bitmap settings copied from Corona Bitmap (excluding the Output Curves).Corona Bitmap to Standard Bitmap conversion.Color swatches such as Base Color, Self-Illumination etc.Numerical values such as Base Color Amount, Roughness Amount, IOR value etc.Clearcoat Amount / Roughness / Bump / IOR.Normal_Bump, when 'add gamma' is used and texture is loaded as 2.2, automatically applies gamma 1.0 to Physical Normal_Bump texture.Refraction (could be incorrect, still trying to work out how this works in Autodesk Physical).Anisotropy Amount / Rotation (hopefully, might need further testing as I have my doubts).Applies conversion scene wide, not on selected objects.
Currently written for 3D Studio Max 2021.3 in Maxscript